![]() If you want to compile it instead, use the command " -b misc-prs". Side note: I have my own Citra branch which includes the audio commits as well as CRO, fragment lighting, and save fix commits, all on top of the latest commits from the master branch. ![]() Hopefully this is easy enough to follow for you After that you should be able to build as the guide says without error. In my experience, the OpenAL binaries don't download correctly using CMake at the moment, so download the file here and extract it in " (wherever you downloaded the code to)/citra/build/externals". In our ROMs section you can find any game you are looking for your emulator, download and installation instructions. Also be sure to check " CITRA_USE_BUNDLED_OPENAL" in CMake. To play your Nintendo 3DS games on your device where you have installed Citra we will also have to download these games, also known as ROMs, which is the name given to a game format to run on an Emulator. When building the audio branch, change " git clone -recursive " to " git clone -recursive -b dsp_hle". If you want to learn how to build it yourself there is an easy to follow guide on Citra's GitHub here. Personally, I compile my own builds, so when I compiled a build with the audio commits, I got citra.exe and citra-qt.exe, both supporting audio. If the uploaded audio build only came with citra.exe, I suppose you would need to use that.
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